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Thread Statistics | Show CCP posts - 31 post(s) |

Sniper Smith
Center for Advanced Studies Gallente Federation
352
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Posted - 2015.04.22 17:24:16 -
[1] - Quote
By and large, I love it. Been a long time coming, and I think it's a great change \o/
Now on to my issues. The CURRENT Pirate Skins that have dropped, imho, should become Perma, and all NEW one should be time limited. A way of rewarding early-adopters of using the Ship Painting trial program.
Where in the world are the skins for the Marauders? They were added to the client in Dec! Please, let us have them. Why do we keep needing to wait to skin our nice missions ships :(
Reselling SKINS. I feel there should be a mechanic added to allow us to unplug an installed perma SKIN. I'd even be fine if cost a PLEX to do or something like that. As it stands now I can fly my RS Victory Edition, do missions, whatever, then Sell it tomorrow if I want too. Come the change, if I fly it, I'll NEVER be able to sell it. That doesn't seem right at all.
Now lastly.. atm we can see Special Skinned ships on the overview. Will there be any indication now, or when it's added to killmails, to indicate that a ship has a SKIN vs just being in the normal hull? Either a new column, or maybe a * just at the end of the hull name, something like that? |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 17:33:25 -
[2] - Quote
Oh, also I agree the prices are rather High, but rather than lower them, I'll offer a counter proposal.
ATM the Skins are got one of 3 ways. Drops which will become temp, or Purchased via AUR for Perma.. And the one special Comet skin from Concord LP..
Add more skins to the LP Store. And as rewards from doing missions. More variety in how to get them would be great.
Maybe as rewards from a corp once you hit specific standings? This is one I like cause then it keeps the supply REALLY limited if each person can only get it once, and they need to gain the standings. Say something like Frig Skin @ 4.0, Dessy @ 5.0, Cruiser @ 6.0, BC @ 7.0, BS @ 8.0, Cap @ 9.0, and finally Super @ 10.0 .. Would add another new element to the game. |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 17:35:46 -
[3] - Quote
Sunseahl Hediyohsi wrote:okay... maybe i'm not reading the blog and all the following posts right... maybe i'm just missing something.....
so... / TO CLARIFY /
My Sarum and Tash Murkon Magnates are having their Special Edition bonuses stripped away to give me a base Magnate and both of those SKINS as permanent items?
Cause if that's the case... I need to go find a new scanning ship. >.> Umm.. I'd had to break it do you, but the base Magnate has the EXACT Same Bonus as the "Special" ones. They are JUST a skinned Magnate. |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 17:46:47 -
[4] - Quote
I have one last comment about the whole thing.
I don't like how the Timed skins work. I don't like the idea of a timelimit in general. My suggestion is to call them Temp Skins, and have them work as they do now. They last till you have it applied and go boom. To make things interesting, you can't change ship skins in space while you have an engagement timer (but still can if you manage to dock..)
Seems to me like a much better way to deal with those.. Collectors still get to have the skinned ship to spin, and fighters still get to have their and seem them go boom. |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 17:48:11 -
[5] - Quote
Rowells wrote:This may be a littl eoff-topic, but since we are looking at permanent ship skins as an option, will we ever see the same thing happen for clothing purchased through NES as well? Clothing is and has always been Perma.. I see no reason to change it.. They are strictly vanity items that have no effect on gameplay at all as you don't even get a KM for em. I think Clothing should be left alone. |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 17:50:53 -
[6] - Quote
Sunseahl Hediyohsi wrote:Sniper Smith wrote:Sunseahl Hediyohsi wrote:okay... maybe i'm not reading the blog and all the following posts right... maybe i'm just missing something.....
so... / TO CLARIFY /
My Sarum and Tash Murkon Magnates are having their Special Edition bonuses stripped away to give me a base Magnate and both of those SKINS as permanent items?
Cause if that's the case... I need to go find a new scanning ship. >.> Umm.. I'd had to break it do you, but the base Magnate has the EXACT Same Bonus as the "Special" ones. They are JUST a skinned Magnate. What What? When the hell did that happen? One of the SES had Salvager reduction and the other had a +10 to virus strength..... Sneaky CCPs.... >.> It's always been like that on TQ as far as I remember.. I mean they had the same stats as the normal one day one they were seeded.. |

Sniper Smith
Center for Advanced Studies Gallente Federation
353
|
Posted - 2015.04.22 18:11:04 -
[7] - Quote
Rowells wrote:Sniper Smith wrote:Rowells wrote:This may be a littl eoff-topic, but since we are looking at permanent ship skins as an option, will we ever see the same thing happen for clothing purchased through NES as well? Clothing is and has always been Perma.. I see no reason to change it.. They are strictly vanity items that have no effect on gameplay at all as you don't even get a KM for em. I think Clothing should be left alone. Mybe I'm not up to date. Last i recall if you were wearing when you died you lost it for good. Did this change somehow? I particularly remember having a special jacket i bought with the free 2000 and haven't seen it since i lost it You get nekkid in your capsule, and you Clothing is on a share plan that all stations are involved in :) |

Sniper Smith
Center for Advanced Studies Gallente Federation
354
|
Posted - 2015.04.22 18:40:54 -
[8] - Quote
Hey CCP, What about the: Miasmos Amastris Edition Miasmos Quafe Ultra Edition Miasmos Quafe Ultramarine Edition
Will those get upgraded to matching the current Maismos and turned into Skins, or will they remain unique special edition ships? |

Sniper Smith
Center for Advanced Studies Gallente Federation
354
|
Posted - 2015.04.22 18:43:48 -
[9] - Quote
Celise Katelo wrote:The mind boggles why i pay a monthly Sub when something like Ship skins have a extra cost...  Yeah these skins are cosmetic items, but looking at your ship is kinda a key part of EVE online... wouldn't you think!!! Perhaps CCP should think about players that actually pay into the game for once & give them better rates on the NES store for being loyal customers  ...25% off NES store  ../winks I think the prices in the NES are fine, what I'd like to see is in-game means to get these skins. Be it drops, missions, gaining standings, etc. I am not a fan that the only way to skin a ship Perma, less the Comet, is to fork over a bunch of money.. I like that being an OPTION, but I'd rather other means be added into the game too. |

Sniper Smith
Center for Advanced Studies Gallente Federation
354
|
Posted - 2015.04.22 19:04:42 -
[10] - Quote
Mr Epeen wrote:Sniper Smith wrote:Hey CCP, What about the: Miasmos Amastris Edition Miasmos Quafe Ultra Edition Miasmos Quafe Ultramarine Edition
Will those get upgraded to matching the current Maismos and turned into Skins, or will they remain unique special edition ships? More reading and less spamming. The answer is in this thread. Mr Epeen  I've read every Dev post in this thread, and I didn't see them address it at all. Including doing a search for Miasmos though the thread. Only one other person than me mentioned these ships, and no response was ever given.
If I'm mistaken I'd love a link to the post, cause I've scanned the thread after reading it the first time and clearly missed it. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
354
|
Posted - 2015.04.22 19:41:37 -
[11] - Quote
Ned Thomas wrote:Don't know if it was ever mentioned in this thread, actually. I know I gave the answer in another thread down in general discussion, and CCP FoxFour is the one who originally answered it over on Reddit (always good to watch both here and there for Dev responses....and twitter.....yeesh these people are hard to keep up with). Anyway, the answer is that the special edition Miasmos-es have different base stats than the regular Miasmos, and they will remain separate ships because of this. Link to relevent posts on r/eve Thanks for the link :) It's a shame, I like their new (well, old) stats, but still would love to be able to fly them without being worries that they will go boom boom lol.. Oh well :) |

Sniper Smith
Center for Advanced Studies Gallente Federation
354
|
Posted - 2015.04.22 21:03:54 -
[12] - Quote
Arthur Aihaken wrote:Sojourn wrote:Before: Rattlesnake Victory Edition (A rare(ish) ship and around 4 bill ISK to whelp). Someone flies it. Pew pew. Blows up. Lost ship. Ship is completely gone ergo.........NOT.....COMING.......BACK. Let's also not forget that once applied, that SKIN is never going to see the light of day outside of the sale of that toon. While I still hope CCP will add a way to uninstall a SKIN License and make it an item again, with the way it's being made now expect prices to skyrocket.. Cause now you can fly that "rare" ship. But at the same time, if you ever fly it, you can't sell it.
Now personally I want a way to pay to remove one, like a PLEX for re-sculpt or something, or even an out-of-game system like trading Chars, 2 PLEX to trade a skin from one char to another.. Cause the downside of this new system is today I can fly my Victory RS, run missions, do whatever, then sell it after.. But come the change (once the Victory edition gets rolled in) I won't be able too :( |

Sniper Smith
Center for Advanced Studies Gallente Federation
356
|
Posted - 2015.04.22 21:53:18 -
[13] - Quote
ADarwinAward Winner wrote:CCP Terminus wrote: As an addendum, there are a few ships we would like to convert over in the future, and will be doing so in subsequent releases.
The Rattlesnake Victory Edition has some technical issues with the underlying model, but once those are sorted it will be converted to a SKIN. The Capsule - Genolution 'Auroral' 197-variant is currently created from an implant (Genolution 'Auroral' AU-79) in a very specific and roundabout way. This will be removed in the future in favor of standardizing it with the rest of the ships as a capsule SKIN. What about shuttles? Goru's and Guristas map to the caldari shuttle and are available in game so 30-day and interbus maps to the gallente shuttle permanent. We can lose the extra 10 m^3 from the interbus. The interbus one just looks so awesome, I want to be able to spin it wherever I can find gallenete shuttles. Like the used to be Iteron IV's, those shuttles have different stats than the standard Shuttle if I'm not mistake (beyond the Interbus one which we all know has the extra cargo..)
But I'd love to see them mapped over.. At least the first two, since their stats difference don't have too much meaning.. Interbus, I like it being unique, but I'd love for an Interbus Shuttle Skin for Gal shuttles, so we can all go back to flying around in Naboo Shuttles like the days of younder :D |

Sniper Smith
Center for Advanced Studies Gallente Federation
358
|
Posted - 2015.04.23 04:45:28 -
[14] - Quote
Oraac Ensor wrote:Tyberius Franklin wrote:Magosian wrote:Ned Thomas wrote:Think about how many there are in game currently versus other skins that are NOT site drops. If I do that, the only thing I can conclude is CCP/Aurum moneygrab. I should probably state that I happen to have a few of these, and while it might appear that I'm trying to milk their worth, I'm really not. As you said, there are tons floating around; they're far from rare. It just sticks out like a sore thumb when ONLY these are temporary, and seem to contradict the whole concept of having a skinnable options in the first place. Maybe a better question would be: what is CCP wanting to avoid if these were to become permanent? How can there be a money grab for something that isn't obtainable with money? That's really the fundamental difference there. Please tell us how to acquire Aurum without paying money GÇô I'm sure that I can't be the only one who would dearly like to know. How? Redeem a PLEX for Aurum. Buy legacy Aurum Tokens on the market. (I wish CCP would bring these back..) |

Sniper Smith
Center for Advanced Studies Gallente Federation
359
|
Posted - 2015.04.23 17:54:19 -
[15] - Quote
Dersen Lowery wrote:Natya Mebelle wrote:So my question would be here, what further distinction you intend to make between Tech1 SKINs and default Tech2 appearance of the same ship developer? My guess would be at the actual hull, since there's a parallel project underway to give every T2 variant its own geometry. Not to mention the fact that they have their own Name and Class.. You don't lock ships up based on how they look, you lock them based on what the overview tells you.. They can all look the same if we wanted them too lol
But with that said, while some of these may share the same scheme as their T2 Counterparts, they will still not have identical paintjobs. The easy example is look at the Quafe Mega vs the Quafe Kronos.. same scheme, but not identical paintjobs.. Plus as was mentioned, the hulls differ slightly too. |

Sniper Smith
Center for Advanced Studies Gallente Federation
360
|
Posted - 2015.04.24 16:46:00 -
[16] - Quote
Hicksimus wrote:In other games where items cost this much there isn't a subscription. In other games where items cost this much, the items have a Tangible BENEFIT to your character making it better in game than those that just play freely.
These are, after all, JUST Vanity items. They don't make you better at the game in any way.
The price, left alone, I'm not a fan of.. hence why I've suggested a few times in this topic that the skins should be able to be got through IN GAME Mechanics also.. LP Stores, Drops, based on gaining a Standing with a Corp/Faction, Mission Rewards.. Hell I don't care if the LP Costs are out of this world, it would still be a nice way..
One idea I had, LP wise, would be the option for the LP Store to give you a Skin based on a hull you give it.. So, for example, I run say, SOE Missions. I chose the Skin Option ( probably different prices based on hull size), and give them a ship.. like, a Hyperion. I get back a SOE Hyperion Perma skin. Thus letting up paint our ships almost anyway we want, without being so tied to racial lines :/
The biggest thing I don't like is how the temp skins work. I don't like a timelimit. I think it should last till distruction. I mean if you, say, run Proph fleets every day then ya, maybe the skin makes sense, but as a more casual player, I might only fly my Bloodraider Proph once a month, or two, seems unfair for the only way for me to enjoy that skin is basically buy it every time for that day :( Maybe even make it a hybrid, good for minimum of 30 days, remains applied after till you CHOSE to reskin, or next time you go boom. |

Sniper Smith
Center for Advanced Studies Gallente Federation
361
|
Posted - 2015.04.24 18:27:08 -
[17] - Quote
Wylde Kardde wrote:They really shafted Minmatar on this "first run" of skins, for the most part Amarr got a boatload of R&D T2 colors (Khanid,Carthum,Viziam) and scrolling through the list & crossing my fingers for a Brutor Typhoon - or anything Brutor or Thukker tribe for that matter left me with a kick btwn the legs seeing the Seibestor Hel, isn't this one of the rarest ships used in eve even among 0.0 cap fleets? everything is Krusual tribe (Amarr Sarum's 3rd world wannabe's) I thaught Minmatar hates Amarr anyway now oddly they're flying their colors. I understand Nefantar are Ammatar I was just wondering if there are plans for Minnie's popular Brutor camo and now black Seibestor in the works. I read somewhere that a majority of minmatar ship models are being redone and this may explain the awkward silence among available skins. Some info regarding would be helpful as I am a fan of their race's hidden capabilities & junker appearances. I would save all my aurum on this release in wait for Minnie R&D color skins - then I'd empty my wallet ;)
They said eariler in the dev blog that they were aware how few Minm and Caldari skins there are, vs Gal and Amar, and they will work to fix that. They went with these because, well, they are ready to go. I think it's safe to assume, long term, that all corp skins ingame will make their way to the SKINS system for us at some point. |

Sniper Smith
Center for Advanced Studies Gallente Federation
363
|
Posted - 2015.04.24 23:24:11 -
[18] - Quote
Tyberius Franklin wrote:Some time back I remember there being some buzz around marauder skins on sisi. Any idea when/if those could hit TQ? Or did they do so already and I missed them completely? They exist on TQ but have not been seeded, and every time I've asked about them there's been no response from any Dev's.
I want my Quafe Kronos Dammit! |
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